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Ikea Kitchen

I start by gathering reference images and blocking out the basic shapes to establish proportions. Then, I refine the model, add details, and optimize the topology for efficiency. After unwrapping the UVs, I bake high-poly details onto the low-poly version and texture it using PBR materials. Once the materials and shaders are set up, I light the scene, render the final image, and make any final adjustments for presentation.

Render

Render

Smooth rendering of objects in the scene

Smooth rendering of objects in the scene

Reference Image

Reference Image

iKEA Chair

iKEA Chair

iKEA Chair

iKEA Chair

Model

Model